Monday, 25 February 2008

hitory_02/non-linear/semantic clash

“…All in all, in contrast to cinema’s sequential narrative, all the “shots” in spatial narrative are accessible to the viewer at once. Like nineteenth-century animation, spatial narrative did not disappear completely in the twentieth century, but rather, like animation, came to be delegated to a minor form of Western culture - comics. It is not accidental that the marginalisation of spatial narrative and the privileging of the sequential mode of narration coincided with the rise of the historical paradigm in human sciences…..Although digital compositing is usually used to create seamless virtual space, this does not have to be erased; different spaces do not have to be matched in perspective, scale, and lighting; individual layers can retain their separate identities rather than being merged into a single space; different worlds can clash semantically rather than form a single universe.”

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